So if you had a watch on a character’s wrist in separate bake groups, the watch won’t ray cast onto the wrist and vice versa. Bake Groups are great as they isolate mesh pairs from each other. You can drag and drop your imported meshes into their respective groups. A Bake Group will appear once a new bake project is created, ready to receive imported meshes.Create a new Bake Project from the Scene section of the menu bar, or by clicking the bread icon in the Scene window’s toolbar.1., 2., 3., etc.) will be highlighted in the corresponding application screenshot that follows. Note: As we progress through this tutorial, numbered steps (i.e. Once your meshes are successfully imported we’ll set up a Bake Project in Toolbag. Import meshes via the File Menu, or pressing the keyboard shortcut Ctrl+O. I have tried this process from beginning to end a few times and it works great! I hope this helps someone in need.Let’s start by importing the rock models that we want to bake. Make sure that Scale and Bias is checked. Under the Albedo Tab > Choose Vertex Color (your polypaint appears!) Make sure sRGB is checked as well. Sub Tools (if you have them and want them to be included)ģD Printer Exporter (I know we’re going to Marmoset, it just works best this way) Here we go:Įxporting Multiple Maps from Zbrush: (Normal & Texture from Polypaint) The following information has been consolidated from all over the place from my research so I cannot claim credit. Here’s what I came up with for anyone that’s interested. I have spent the last couple of days trying to figure an “updated” workflow to go from Zbrush 4R7 P3 to Marmoset 2.08.
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